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RR Project
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Devlog
First buildings
June 12, 2025
by
GValiente
After making a worse blender and fixing tons of renderer edge cases, I've finished the first part of the circuit ...
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Goal
May 26, 2025
by
GValiente
I've started adding support to the editor for extra polygons (not generated by tiles). Since I want to keep the circuit polygons presorted in rom, sorting extra polygons will be a PITA. I'll probably...
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Jump!
May 16, 2025
by
GValiente
Video ...
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Drifting
May 13, 2025
by
GValiente
I've implemented a driving model, drifting included . Now that I know that the circuit size is right, I can add the missing buildings and such to complete it...
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Slopes
May 04, 2025
by
GValiente
As you can see in the video , the car is now always on the ground, and the camera's vertical angle is parallel to the road...
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Debug info
April 29, 2025
by
GValiente
I've added some on-screen debug info. As you can see in the video , most faces (first field) are rendered (second field): the engine doesn't waste much time analyzing hidden faces...
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At last!
April 24, 2025
by
GValiente
1
The game is running on the GBA: https://vimeo.com/1077651179/696a93cb41...
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Circuit road
April 12, 2025
by
GValiente
I've finished the circuit road, with slopes and all: Virtua Racing Mega Drive port uses 3264 faces for the first circuit: My circuit only uses 1437 faces, so if I want to use the same polygon count, I...
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Circuit tile editor
April 09, 2025
by
GValiente
I keep working on the circuit tile editor. The idea is to make the circuit road with a bunch of connected tiles. I've finished all posible tile transforms/deformations to make the circuit turn left/ri...
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Circuit template
April 03, 2025
by
GValiente
I've added support to the editor for rendering a circuit template in 3D, for placing circuit tiles on top (the template won't be exported to the game). This is the template image: Since I don't have a...
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Circuit tiles
March 31, 2025
by
GValiente
I've finished making the editor for circuit tiles: The idea is to make the circuit road as a bunch of connected tiles: building blocks with different styles for each element (walls and "wings"): Tile...
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