Circuit tiles


I've finished making the editor for circuit tiles:

The idea is to make the circuit road as a bunch of connected tiles: building blocks with different styles for each element (walls and "wings"):


Tile elements are rendered by "textures": since the game will use flat shading, a "texture" is a collection of 2D polygons mapped to a 3D rectangle and sorted as one, so for example the road lines are always rendered above the rest of the road:


Rendering coplanar polygons with these textures allows to reduce polygon count quite a bit and also removes lots of sorting issues.

This is the texture editor, BTW:

Comments

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Cool. Is the idea to make a traditional third person view car racer with your scanline rendering technique to achieve high fps on the gba?

(+1)

Yeah :)

I still don't know if it will be first person view only or both first and third, but it won't be a top down one this time.