Circuit tiles
RR Project » Devlog
I've finished making the editor for circuit tiles:

The idea is to make the circuit road as a bunch of connected tiles: building blocks with different styles for each element (walls and "wings"):

Tile elements are rendered by "textures": since the game will use flat shading, a "texture" is a collection of 2D polygons mapped to a 3D rectangle and sorted as one, so for example the road lines are always rendered above the rest of the road:

Rendering coplanar polygons with these textures allows to reduce polygon count quite a bit and also removes lots of sorting issues.
This is the texture editor, BTW:

RR Project
GBA 3D racing game project
| Status | In development |
| Author | GValiente |
| Genre | Racing |
| Tags | 3D, Arcade, Driving, flat-shading, Game Boy, Game Boy Advance, Homebrew |
More posts
- Backward lap24 days ago
- Forward lap29 days ago
- Spinning car57 days ago
- Object editor59 days ago
- TramJul 28, 2025
- Gas stationJul 21, 2025
- BeachJul 14, 2025
- MountainJul 03, 2025
- First buildingsJun 12, 2025
- GoalMay 26, 2025
Comments
Log in with itch.io to leave a comment.
Cool. Is the idea to make a traditional third person view car racer with your scanline rendering technique to achieve high fps on the gba?
Yeah :)
I still don't know if it will be first person view only or both first and third, but it won't be a top down one this time.